CAIN is now available

Hey all! My new narrative rpg CAIN is now available. I’ve put a ton of work into this in my free time over the last few months (its been my baby project while my daughter was born) and I’m super happy to announce its release. As always, it’s free for all patrons or you can grab it for 10 bucks over at my itch page.
I hope you enjoy checking it out as much as I enjoyed making it. Here’s the store blurb:
Humanity is cursed, host to a roiling psychic sea barely understood or controlled, a phenomenon arising purely from the darkest portions of the human soul. While most humans are blissfully unaware of its presence, others are more sensitive. When it grows wild in these hosts, SINS appear, terrifying supernatural monsters that are anathema to reality itself.
CAIN is the solution, the global supranational shadow organization dedicated solely to the hunting and execution of sins. It’s mission is clear, its purpose steadfast. Is there anything better than a good hunt? Just think, you’re all set to slaughter to your heart’s content.
YOU are an exorcist, a powerful psychic soldier and tool of CAIN, honed and wielded for one purpose:
WIPE OUT THE STAIN
From Tom Bloom (Magnagothica Maleghast/Lancer RPG): a new narrative role playing game about playing psychic death soldiers hunting monstrosities made of human trauma. So it goes.
Includes:
- Rules for making exorcists, powerful psychic soldiers on a campaign of extermination. Nascent monstrosities themselves, they must struggle against the limits of their own expanding powers and bodies.
- Rules for creating sins, psychic abominations created when their hosts’ latent psychic powers burst free of their body, spurred on by trauma and suffering. Unraveling the mysteries behind their birth and the tragic circumstances of their hosts can weaken them and be used as a weapon in the final confrontation, lending equal weight to investigation and combat.
- Rules for running hunts: tense investigations that culminate in a climactic execution scene inside of the lair of the beast
- Character sheets and hunt sheets for easy organization
- Over 150 pages of insanity, art, and stickers with an aesthetic inspired by lo-fi manga, visual collage, and barber beats album covers.
Slash, and slash, and SLASH AWAY. UNTIL IT IS DONE.
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This is nothing short of sheer brilliance on your part. I have never anticipated that you would deliver anything less than this, and you have not come close to meeting my expectations in any way. I am going to assume that you will continue to present high-quality work.
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I am deeply impressed by your adeptness in problem analysis and generation of pragmatic solutions, which has significantly enhanced my comprehension and bolstered my motivation to implement them in my own life.
must have been a super powerful attack from him
I have no idea how you do it so interestingly.
“Kill Six Billion Demons” enthralls with its rich narrative and visuals. For a break, dive into “Ragdoll Archers” where physics-based archery challenges await, making each battle uniquely thrilling and strategic. Perfect for gamers seeking excitement!
very gloomy
It looks a bit scary, but it’s okay after you experience it
This blog series is really interesting. Each article is coherent and has its own highlights. It’s obvious that the blogger is making a systematic sharing. Looking forward to more excellent works in the future.
The content is updated very timely! Bringing the freshest information and views to readers in the first place, always staying at the forefront. I must keep following.
Tom Bloom strikes again—CAIN’s trauma-to-monster alchemy is narrative gold. 150 pages of psychic soldier rules + lo-fi manga grit make every hunt feel like therapy with a shotgun. Patreon-free or $10? Steal.
This looks super interesting!
The premise is so cool, psychic death soldiers hunting sins sounds like a blast.
Thanks for sharing this valuable information. It’s very appreciated.
Congratulations on the release of CAIN! This narrative RPG casts players as psychic exorcists hunting monstrous SINS born from human trauma.
Can’t wait to dive into this and explore more of the lore!
I wonder if we can play this battle on Battlegroup?
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Dao.
crazy,thank you brother
Huge congrats on the release of CAIN! It’s genuinely awesome that you managed to pour so much work into this ‘baby project’ while your daughter was born – that’s incredible dedication. I love that it’s free for patrons and clearly available on Itch. Definitely looking forward to diving into this narrative RPG!!
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